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Forward/Inverse Kinematics with Unity Plugin
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Implemented both forward kinematics and inverse kinematics algorithms from the ground up, with the latter incorporating Limb-based and Cyclic Coordinate Descent (CCD) methods.
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Incorporated Limb-based inverse kinematics algorithm into Unity plugin, which equips a humanoid model with the capability to ascend and descend ramps. This feature dynamically adjusts the model's stance and foot positioning in accordance with changes in ramp height and incline.
Skills related: C++, C#

Implemented forward kinematics to play custom animations

Limb-based inverse kinematics

Cyclic Coordinate Descent (CCD) inverse kinematics

Example scene in Unity that demonstrates inverse kinematics
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