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Forward/Inverse Kinematics with Unity Plugin
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Implemented both forward kinematics and inverse kinematics algorithms from the ground up, with the latter incorporating Limb-based and Cyclic Coordinate Descent (CCD) methods.
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Incorporated Limb-based inverse kinematics algorithm into Unity plugin, which equips a humanoid model with the capability to ascend and descend ramps. This feature dynamically adjusts the model's stance and foot positioning in accordance with changes in ramp height and incline.
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Skills related: C++, C#

Implemented forward kinematics to play custom animations

Limb-based inverse kinematics

Cyclic Coordinate Descent (CCD) inverse kinematics

Example scene in Unity that demonstrates inverse kinematics
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