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Behavior Animation Simulator
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Developed a behavior control system for character agents with computational dynamics and feedback control laws to manage agent speed and direction.
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Contains 6 types of individual behaviors, 3 types of group behaviors, and 2 types of combined behaviors.
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Individual behaviors:
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Seek
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Flee
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Arrival
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Departure
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Wander
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Obstacle avoidance
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Group behaviors:
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Separation
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Cohesion
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Alignment
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Combined behaviors:
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Flocking
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Leader following
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Skills related: C++

Seek

Arrival

Obstacle avoidance

Alignment

Cohesion

Flee

Departure

Wander

Separation

Flocking

Leader following
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